![]() #SEGA GENESIS ALADDIN GAME GENIE MOVIE#Five original compositions and five arrangements from the movie were composed by Donald S. Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. The game, which was notable for its use of cell animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. ![]() Initially released on the Sega Genesis console, Aladdin is a side-scrolling platformer. The game from Virgin Interactive based on the 1992 animated Disney film. The nostalgic draw of both games will appeal to a wide range of gamers who can't wait to get back to Agrabah and help Aladdin face the foes that oppose him.Mega Drive/Genesis version File:Disneys Aladdin Videogame Cover.jpg In the end, it comes down to player preference, and everyone's opinions are different. Anyone can argue that the games weren't made for younger players, especially the Genesis version of the game, but given the subject material, kids are gonna want in on that action, and the easier it is for them to play, the better. On the other hand, the platformer simplicity of the SNES version makes the game more accessible to a wider range of players, especially younger gamers who are still grasping controls, movement and coordination. The graphics were also much better, which is always welcome when it comes to older games. Mastering the gameplay while exploring quests and locations that are related more closely to the actual movie gives it an edge the SNES version just doesn't have. The Genesis version is a more complex game which, in a lot of ways, makes it more rewarding to play. ![]() Taking a look at which of these games Disney chose to include in the original bundle suggests that the Genesis version is superior, and in a lot of ways it is. ![]() One of the only similarities they seem to share is the characters, but beyond that, they don't even come close to being the same game. Game? Which Game Is REALLY Better?Ĭhoosing between the two games is almost impossible because they are so different from one another. Related: Who Would Make the Roster In an Xbox Smash Bros. It was much more difficult to play, and the controller wasn't intuitive at all, which led to a lot of player frustration. While it wasn't always easy to figure out which way to go in the game, exploration led to intriguing bonuses and Easter Eggs that weren't present in the SNES game.Īladdin also had a sword in the Genesis game, which allowed him to battle his enemies fiercely, rather than jumping on their heads to quash the attack unrealistically. He felt more like a real hero, but a lot of the things that made the Genesis version feel superior were often met with the game's downfalls. Genesis offered more opportunities to explore Agrabah, which wasn't entirely possible in the SNES version because of the game's platformer style. For a lot of the older games inspired by animated films, the plot and design were often so distant from the movie, all that seemed recognizable was the character. ![]() Related: Playstation's Wolverine Game Isn't Being Made With Kids In Mind Disney's Aladdin on the Genesisĭeveloped by Sega and Virgin, it can't be denied that the Genesis version of Disney's Aladdin stuck much more closely to the plot of the movie, featuring familiar scenes and moments, as well as those catchy songs that make classic Disney films unforgettable. This also made it a little bit easier to play for younger fans of the film. In many ways, the SNES version felt much more like a platformer than its Genesis counterpart, which led to familiar game experiences for platformer fans. In platformers, the pacing is often everything as the player character travels through their world, leaping through obstacles, exploring hidden crevices, collecting items and jumping on enemy heads to defeat them. Speaking of timing, the pacing of the SNES game was also superior, despite the fact that some levels deviated pretty far from the original plot of the movie. Controlling the character was much smoother, which meant running, leaping and encountering enemies was a lot easier to manage, and the controls system responses were more carefully timed. The SNES version of Aladdin has always had a lot going for it, especially aspects that make the gameplay far superior. Super Nintendo's Aladdin game was designed by Capcom, who was known at the time for creating incredible versions of games based on a number of Disney films. ![]()
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